Paint & People
The painting system and the self-building kingdom — terrain as interface, villagers as consequence.
The Brushland Painting System: Landforms, Water and Roads
The terrain-as-interface system in Brushland — landform strokes, the water that follows elevation, adaptive roads, and how the pieces compose into a cozy sandbox.
Read moreVillagers and Houses in Brushland: The Self-Building Kingdom
The villager AI in Brushland — how settlers move in on their own, choose homes among your painted features, and raise houses that change appearance with their surroundings.
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